![]() ![]() ![]() Poison bomb explosion radius increased by 50%.Ball and Chain speed malus reduced by 50%.Enraged Giant Snake now fires homing missiles from certain nodes.Enraged Sentinel's bullets spread out after they travel, meaning the typical strategy of sitting back is less viable.Enraged Sentinel fires more homing missile shots.The seed shoots out far more bouncing bullets than before.The seed is more resistant to direct attacks and now takes more damage from its 'petals' being destroyed.Meg's second phase bullet ring attack fires slower and spaces out its gaps more.Meg's mines bounce off walls instead of exploding.Yellow elite bombs are more red so they don't look collectible.Snakes can no longer spawn above level 1 (Hive Worms still can).Weaklings can no longer spawn above level 1.Machine Gunners fire a completely new attack.Basic enemies will drop fewer bits than before.Level 3 and 4 background colours tweaked to make enemies more readable.Snipers shoot one beat sooner after finishing aiming.Blasters' second set of shots are faster.Those of you that have found a certain golden portal will have a good idea of what we're talking about. We've also already begun work on our next update! We don't want to say too much yet, but we're aiming to add some more rare events to the game to spice up your runs. Lastly we've made Meg a bit more predictable in her second phase and amped up the difficulty on the Giant Snake and Sentinel when enraged. It is much sturdier now and will take more than a few hits from a legendary power note to take down. We've also made some minor tweaks to level 4, specifically the Seed, which was far less challenging than we had hoped. Most notably, we felt level 3 was a bit easy compared to level 2 and we've amped up the difficulty with one new enemy and tweaks to several existing enemies. Thank you to everyone that supported us during 1.0 launch and Early Access! Seeing so many Beat Blast streams and videos come out has been amazing these last few weeks, but it also highlighted a few pesky bugs and difficulty valleys we wanted to address. Lastly, we want to let you know there will be a big 60% off winter holiday sale on Beat Blast, so if you are waiting on buying the game or you know a friend waiting, the holidays would be the best time to get Beat Blast. ![]() These newer versions behave in exactly the same way they just provide some visual variety to the most commonly seen enemies. There will now be a 10% chance upon entering an enemy room that you’ll get different variations of the original level 1 enemies. Those of you that have already unlocked everything can finally put your extra blops to good use! Neither of these new rooms will appear in choice rooms, you will simply stumble on them from time to time. One has amazing loot and one will explode.are you feeling lucky? The second room type is a Slot Machine room, which lets you spend your hard earned blops for some extra loot in your current run. Chest rooms offer you a bunch of chests to choose from. You might just be able to use it to your advantage!Īside from the glitches mentioned above, we are also introducing two new room types, a large collection of bug fixes and a visual update in level 1 to prevent it getting too stale. Keep your eyes peeled for anything unusual. Those of you who have found a certain golden portal may be familiar these sorts of rare occurrences. The MIDIverse has begun coming apart at the seams. Without any further ado, let’s get to the update! We’re a ways away from an announcement, but keep an eye out for us! After nearly two and a half years of updates, our team is really happy with the state of the game and excited about the next project we’ll be working on. If critical bugs appear, we will of course provide hotfixes and we will still be around on our discord to chat with players. Today, we are providing Beat Blast’s final feature update. You might be surprised just how much it’s changed from feedback from players like you! For those of you that haven’t picked up the game since launch, we encourage you to come give it another try. A big part of that is the support we’ve gotten from our awesome community that’s been with us for nearly two years of public builds, QA and testing. ![]() It’s been an amazing journey for the team releasing our first game on Steam. Hey everyone! We want to thank you all for the love and attention you’ve shown Beat Blast. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |