Causes Lethal Hit vs GI/RE)ĦA+B or 6(A+B) - Classic 6A+B (Pincer Move. probably just for landing it to begin with)Ī+B or A+BG- Same as her SC2 A+B & SC4 66A+B (Mid. Run K *at low health* - Old SC4 Headfirst slide ( Lethal Hit conditions. Good for beating low pokes that end in FC)īT K - Classic BT K (KND on hit. Jump K - Classic jump K (Only standard jumping attack she has that hits Mid. Brief TC early frames)Ĥ4K - SC4 44K (Forward jumping double kicks. Hits grounded & may give a free BT 2B.)Ģ2_88K - Classic 22K (Side Flip Kick. Unsure of frames after)Ħ6K - SC4 66K (Backflip. Launches behind on hit for a BT followup)īT B - SC4 BT B (Stuns on hit for combos.)ĦK - Classic 6K (On CH puts opponent in a seated position. Jump B - SC4 Jump B (Appears to still be a High. No idea if JF version still gives followup hit.)ġ1_77B - Classic 11B (TJ Mid. Causes Lethal Hit vs Backstep catch.)Ģ2_88B,B or 22_88B:B - Replaces her old 33B:6B (2-Hit Mid. KND on hit and gives followup grounded hit combo. (no idea if CH gives KND)Ħ6B - Classic 66B (TJ High. If 1st hit is blocked, the 2nd hit causes a standing stun on CH. G-Cancelling puts you in WNS)įC 3B,B - Classic FC 3BB. Max charge causes Lethal Hit vs whiffed GI)Ģ14B or 214BG - Old SC2 214B (Leaping Unblockable Mid. Let's hope it's not)Ģ36B or 236(B) - Classic uppercut Launcher (TC during startup. May be useful for pressure and baits if frames are good)ĤB,B* - New String ~ 3B into 44B animation (NCC. No longer enters stances)ĤB,AG**- Hidden Move ~ (Cancels 2nd hit of 4BA & Leaves Talim in BT. Linear, but seems plus or neutral frames on hit)ĤB,A - Replaces her SC4 3BA (NC. No idea on frames on hit or block)ġB* - ** New Move** ~ 2-Hit Low attack (Fast. On CH, it launches over Talim's head)ĢB - Replaces her SC4 6B ~ (Mid poke that leaves Talim in BT. Becomes a Guard Break Attack If last B is held)ģB* - ** New Move** ~ Looks like the last hit of Ice Wind Combo (3-hit Launcher. May be interruptible.)ĦB,B or 6B,(B) - Replaces her old 4BB (NCC. RE itself can cancel into any of her stances before or after absorbing a hit)ī, K *- New String ~ B into her old 33K animation (High and slightly delayed. Only from BT now)ī,B,B or B,B,(B)* - New String ~ BB into RE (Last B can be held down. No KND but seems advantage on hit)īT A,A,B/"Ice Wind Combo" - Replaces her BT A+B series - (9-hit Mid. Jump A - SC2 While Landing A (Jumping delayed low. Causes Lethal Hit when punishing a whiffed attack?)ġ1_77A,A or 11_77A,(A) - ^^ Same as 44AA above^^ Delay-able 2nd hit becomes a Guard Break Attack on max charge. Goes into all stances.)Ĥ4A,A or 44A,(A) - Old SC4 44AA (High then Mid. ![]() Goes into all stances.)Ģ2_88A - Replaces her old 33A (Early TC & Late TJ. NC)Ħ6A - Old SC4 66A (Double High No longer KND/RO on hit. No idea of properties on hit)ġA - Classic 1A (No idea how fast or safe it is, but appears to no longer have stance transitions)ĤA,K - Old 4A into SC2 3K (High then Mid. ![]() Good speed to catch people ducking 6AA and setup 6AB)ģA/"Blender"* - ** New Move** ~ SC3 WC A+B (4-hit Mid. But may be interruptible.)ĦA,K - Old SC4 6AK (NC. 2nd hit appears to be good frames on block. Goes into all stances.)ĦA,B* - New string ~ 6A into a sweeping uppercut move. TJ 2-hit attack.)ĦA,A - Classic 6AA (2nd hit on NH gives KND/RO. ![]() Goes into Wind Fury if last B is held)Ī6 - Replaces her old A+K. ![]() Goes into all stances.)Ī,A,B,B or A,A,B,(B)* - New String ~ Old SC4 AA6B into her 2A+B (2 Highs, 2 Mids. May be delay-able.)Ī,A,B,A - Old SC4 AA6BA 4-hit string (3rd hit is Mid, 4th is High. NCC most likely)Ī,A,B - Old SC4 AA6B 3-hit string (3rd hit is Mid. NCC?)Ī,A,A+B - Replaces her old AAB (KND on last hit. Included gifs of new stuff.Ī,A,A* - New String ~ AA into her old 3A (3 Highs. Here's all the info I could gather on how she functions.
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